"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\ss&A082&ice-m4a1\silencer"
	"$bumpmap" "models\weapons\v_models\ss&A082&ice-m4a1\silencer_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ 0.6 0.6 0.6 ]"
}